Abilities are the possession of skill or means to do something. In the Skibidi Toilet series, abilities are seen across many different characters, with a massive amount of variety per faction and per character.
Types[]
There are many different types of abilities in the series, from movement to weaponry to passives. Here is a definitive list of all abilities seen within the series.
Weaponry[]
- Energy-Based Weaponry, theoretical weapons that use light and other forms of energy as ammunition.
- Rocket Launchers, RPGs, or Rocket Propelled Grenades, powerful explosives fired from a heavy launching device.
- Ignition, a fire-based weapon class
- Vitriolage, an acid based weapon class
Crowd Control or CC[]
- Stun Effects, a list of abilities that stun, blind, deafen and/or disorient the target.
- Soundwaves, powerful sonic blasts that originate from the Speakermen faction
Movement[]
- Teleportation, the hypothetical transfer of matter/energy from one area to another.
- Sonic Charge, a hypothetical exponential speed increase
- Soundwaves, while not directly referencing movement, Soundwaves can be used for sonic jumps.
Passives[]
- Recording, the ability to take in information and store it.
- Dancing, a passive used to relax and communicate.
- Displaying, a passive used to display a recording on a TV screen.
- Gestures, a passive used for communication
Creation[]
Abilities are often given by scientist characters, such as The Science Team or the Scientist Skibidi Toilet. As the series has progressed, much more technology has been developed, allowing for many more characters to have abilities.
Sometimes, abilities just exist, with no explanation. For example, the G-Toilet 1.0 had laser eyes without any known technology.
Trivia[]
- The first ability ever seen was Recording, as the series is seen through the eyes of the POV-Cameraman.
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Energy-based weaponry -
Soundwaves -
Flight -
Warping -
Speech -
Teleportation -
Skibidi corruption -
Skibidi language
All items (31)